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Learning Objectives

At the completion of this unit students will have -
A theoretical and conceptual understanding of:

  • the principles underlying interactive environments;
  • a wide variety of interactive and immersive environments;
  • the impact of a variety of interactive environments on audiences/users;
  • industry requirements in developing a commercial product, including production teams, production phases, development environments and marketing issues.
Developed attitudes that enable them to:
  • appreciate the ethical issues involved with game development;
  • value the contributions of peers, cooperating within the class unit, reflecting the development team in industry.
Developed the skills to:
  • create an interactive environment using a set middleware or authoring tool.
Demonstrated the teamwork skills necessary to:
  • critically discuss developmental processes and techniques within a group environment.

Graduate Attributes

Monash prepares its graduates to be:
  1. responsible and effective global citizens who:
    1. engage in an internationalised world
    2. exhibit cross-cultural competence
    3. demonstrate ethical values
  2. critical and creative scholars who:
    1. produce innovative solutions to problems
    2. apply research skills to a range of challenges
    3. communicate perceptively and effectively

    Assessment Summary

    Practical Assignments: 100%

    Assessment Task Value Due Date
    Analysis of existing Interaction Design 30% During your Week 4 tutorial class
    3D Assets for Interaction 30% During your Week 9 tutorial class
    Interactive Environment 40% Friday 10 June 2011, 3pm

    Teaching Approach

    Lecture and tutorials or problem classes
    This teaching and learning approach provides facilitated learning, practical exploration and peer learning.


    Our feedback to You

    Types of feedback you can expect to receive in this unit are:
    • Informal feedback on progress in labs/tutes
    • Graded assignments with comments
    • Test results and feedback

    Your feedback to Us

    Monash is committed to excellence in education and regularly seeks feedback from students, employers and staff. One of the key formal ways students have to provide feedback is through SETU, Student Evaluation of Teacher and Unit. The University's student evaluation policy requires that every unit is evaluated each year. Students are strongly encouraged to complete the surveys. The feedback is anonymous and provides the Faculty with evidence of aspects that students are satisfied and areas for improvement.

    For more information on Monash's educational strategy, and on student evaluations, see:

    Previous Student Evaluations of this unit

    If you wish to view how previous students rated this unit, please go to

    Required Resources

    Maya 2011, Autodesk


     Software will be available in the tutorial labs for student access.

    Software may be:

    • purchased at academic price at good software retailers

    Unit Schedule

    Week Date* Activities Assessment
    0 21/02/11   No formal assessment or activities are undertaken in week 0
    1 28/02/11 Introduction  
    2 07/03/11 Philosophy of interactivity  
    3 14/03/11 Audience expectations  
    4 21/03/11 Interactivity Design Assignment 1 due during tutorial class
    5 28/03/11 Sound and music in an environment  
    6 04/04/11 Emotion in Interactivity  
    7 11/04/11 Introduction to Unity  
    8 18/04/11 Workflow of Interaction Design Planning  
    Mid semester break
    9 02/05/11 UI Design Assignment 2 due during tutorial class
    10 09/05/11 Camera Design and Cinematography  
    11 16/05/11 Interaction Design in Unity  
    12 23/05/11 Interaction Design in Unity 2  
      30/05/11 SWOT VAC No formal assessment is undertaken SWOT VAC

    *Please note that these dates may only apply to Australian campuses of Monash University. Off-shore students need to check the dates with their unit leader.

    Assessment Policy

    To pass a unit which includes an examination as part of the assessment a student must obtain:

    • 40% or more in the unit's examination, and
    • 40% or more in the unit's total non-examination assessment, and
    • an overall unit mark of 50% or more.

    If a student does not achieve 40% or more in the unit examination or the unit non-examination total assessment, and the total mark for the unit is greater than 50% then a mark of no greater than 49-N will be recorded for the unit

    Assessment Tasks


    • Assessment task 1
      Analysis of existing Interaction Design
      Students will analyse an existing Interactive Environment and perform a presentation regarding how the program exhibits good examples of interaction design.
      Criteria for assessment:

      Students will be assessed in:

      • Appropriate identification and description of Interactivity Theory.
        • Audience breakdowns.
        • Use of Narrative.
        • Fulfilment of Expectations.
      • Presentation of Findings.

      Please refer to supplied brief on MOODLE for detailed description of this assignment.

      Due date:
      During your Week 4 tutorial class
    • Assessment task 2
      3D Assets for Interaction
      Students will construct appropriate 3D assets for an Interactive Environment and import them into Unity to ensure their construction has been successful.
      Criteria for assessment:

      You will be assessed through:

      • Completeness of 3D objects.
      • The design of the type and level of interactivity.
      • A presentation of the design to a group of peers.
      • Adherence to the brief.

      Please refer to the supplied brief on MOODLE for a detailed description of this assignment.

      Due date:
      During your Week 9 tutorial class
    • Assessment task 3
      Interactive Environment
      Students will take the 3D assets created in Assignment 2 and build an interactive environment that exhibits good design practices.
      Criteria for assessment:

      You will be assessed through:

      • Completeness and appropriateness of interactions.
      • Degree of complexity of the interactive environment.
      • Adherence to the brief.

      Please refer to the supplied brief on MOODLE for a detailed description of this assignment.

      Due date:
      Friday 10 June 2011, 3pm


    Assignment submission

    Assignment coversheets are available via "Student Forms" on the Faculty website: http://www.infotech.monash.edu.au/resources/student/forms/
    You MUST submit a completed coversheet with all assignments, ensuring that the plagiarism declaration section is signed.

    Extensions and penalties

    Returning assignments


    Monash has educational policies, procedures and guidelines, which are designed to ensure that staff and students are aware of the University's academic standards, and to provide advice on how they might uphold them. You can find Monash's Education Policies at:

    Key educational policies include:

    Student services

    The University provides many different kinds of support services for you. Contact your tutor if you need advice and see the range of services available at www.monash.edu.au/students The Monash University Library provides a range of services and resources that enable you to save time and be more effective in your learning and research. Go to http://www.lib.monash.edu.au or the library tab in my.monash portal for more information. Students who have a disability or medical condition are welcome to contact the Disability Liaison Unit to discuss academic support services. Disability Liaison Officers (DLOs) visit all Victorian campuses on a regular basis

    Reading List

    There is no recommended text for this unit.

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